3D Tensor Strides & Memory Layout

How does a 3D tensor $(H, W, C)$ map into a flat 1D array of bytes? Explore how $\mathcal{O}(1)$ slicing and transposing change strides without copying a single byte.

Stride Invariant Formula
offset = (z × 9) + (y × 3) + (x × 1)
Contiguous: YES (0-Copy Slice)
Click & Drag to Rotate 3D Grid Hover: None
1D Contiguous Memory Buffer in RAM 0 / 27 voxels selected